Best open-source from #flash(Week of show off part 3 of 3)
Intro
This article is part 3 of 3 of a series of articles
I often find myself doing small self contained projects which has no relation to work nor my larger pet projects, these are either proof of concept tests, or simply me trying to help someone in #flash on Quakenet. Back in the days I would only share the files with the people involved, but I realized that that others might possible benefit from the example code. Although this might sound contradicting I am not a big fan of writing articles about everything I do, so therefore I just decided to dump the files (including source) into a folder on my server with directory browsing enabled.
The code is fare from anything I am proud about, but they are all just proof of concept or tests. Regarding license for the source, all are some form of open source, the one that does not specify a specific license is released under DWTHYW as defined below. I assumed that this was due to the collision detection and just wanted to see if I could do a faster implementation.
DWTHYW Licence 1.0
Do what the hell you want
Anyway lets look at some files:
Floating tabs
This specific file was made for a friend of mine who atually needed something like this in javascript. I just prototyped it in flash as I find it one of the fastest languages for doing visual things. The system fits in an any number of tabs into a defined area, and uses ordinary events for hover effects and such.
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Chain Reaction
This example I made for myself after playing boomshine. I noticed the game would lag when there was 50+ balls on the stage. I assumed that this was due to the collision detection and I just wanted to see if I could make anything that was faster. The swf have 500 balls, using a collision detection system that runs in O(n) time.
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Rain
Most of the users in the #flash irc channel on Quakenet is ofcouse notices trying to get started on flash. Flash not being the easiest framework to get the hang of creates alot of confusion, so what we to do is wrap new people up into groups and have a little shared development session. This is one of the results of such. No it does not use AS2.0 but the purpose is more to introduce people to the library and such.
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Blurring windows
This example was made after discussing on IRC about how one would do so. Shortly described it uses a bitmap canvas for each window and a costume controller for render order to ensure that everything is rendered and blurred in the correct order. Ohh and the apple logo was added after someone said that it was almost like Windows Vista.
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Epilogue
Again thease are just some of the files found in my dump folder. I have actually written separate articles about a few of the things found there before.
- Influence map based boids in Flash
- Flash 3D earth. (Including .fla)
- Flash 8 Bitmap plasma. (Including .fla)
Anyway I hope you like it all.
Online multiplayer racing game (Week of show off part 2 of 3)
Intro
This article is part 2 of 3 of a series of articles

The 20th of February we where contacted by Svenn Andersen from TV2 zulu who wanted us to produce an online multi player racing game in flash. Svenn was one of the original stake holders in the Barda game for DR but left when the game was still in its design phase for an employment at TV2 zulu. Svenn did however still like the final Barda project and therefore decided to use us for the production of the racing game.
As the game was meant to be part of a site for a tv show called Zulu Djævleræs we of course had to be up and running before the first episode was aired. This presented a bit of a problem as the first episode was to air the 12th of April giving us less than two months to make the entire game. However after discussing back and forrth with Tv2 Zulu for about a week, we agreed to do the production of the game if we where allowed in broad terms to decide on how the game would work and look. Tv2 Zulu accepted these terms and on the 5th of April the game went online.
Google maps clone in flash (Week of show off part 1 of 3)
Intro
This article is part 1 of 3 of a series of articles
So the first project I have chosen to show off is essentially a clone of google maps I wrote as a pet project a few months ago.

Technically there is nothing really special about this, and it has indeed been done before by the guys over at flashearth.com. I did however make my own implementation anyway as it seemed like a fun challenge, and a chance to play around with the tween class.
The system can currently show data from 3 different data sources; Blur marble, Second Life and SDSS. Notice that I did not implement any earth data, except for blue marble which was my original test data, as the people over at flashearth.com has already master that to perfection.
Hint: Drag with your mouse to move the map, use the zoom buttons or your mouse wheal to zoom.
Week of show off
During an ordinary month I generate between 10 and 20 different flash projects, varying in complexity from realtime multiplayer games like Barda, and simple examples for people in #flash on quakenet like my Plasma effect. Sadly I rarely get around to write about these, so no one really knows what I am working on — except of course for the people I have on IM which i fanatically spam with everything i do.
Therefore I have decided to collect my best work from the the last 3 months, split it into 3 posts; one for each workday left in this week
- Part 1 of 3 - Monday - Google maps clone in flash
- Part 2 of 3 - Tuesday - Online multi player racing game
- Part 3 of 3 - Wednesday - Best open-source from #flash
I hope you will enjoy it.