The Zen attachment
This is a small story about the beauty of simple solutions. It is the story about an elaborate problem set where each solution gets more complex, and doesnt really solve the main issue. In the end a stroke of genious solves the problem with only a 16 byte size increase. Keep It Simple Stupid
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Influence map based boids in Flash

My friend Jonas Flensbak is about to finish his bachelor project in Computer Science. His subject of choice is flock behavior, with a focus on simulating flocks in computer games.
The study and simulation of flock behavior, which is called boids, was pioneered by Craig W. Reynolds who defined the following three simple rules for each member of a flock.
- Separation steer to avoid crowding local flockmates
- Alignment steer towards the average heading of local flockmates
- Cohesion steer to move toward the average position of local flockmates